Swift语言编程实战(一)--- 给女朋友写情书

本节课的主要目的是熟悉swift语言的输出函数:println与print

本系列教程旨在通过简单、易懂、有趣的程序让大家熟悉swift语法, 并且学会编程。

你是风,你是雨,娶到你我就能呼风唤雨! 你是天,你是地,娶到你我就能顶天立地!

你是财,你是宝,娶到你我就能招财进宝!

//

// main.swift

// girlfriendCountRose

// // Created by jamszhy on 14/6/6.

// Copyright (c) 20xx年 jamszhy. All rights reserved.

// weibo.com/jamszhy

import Foundation

println("Hello, World!")

println("Hello Swift, nice to meet you!")

//给女朋友写一封情书:

println("你是风,你是雨,娶到你我就能呼风唤雨!")

println("你是天,你是地,娶到你我就能顶天立地!")

println("你是财,你是宝,娶到你我就能招财进宝!")

//给女朋友送一朵玫瑰花 println("{@}")

println(" |")

println("\\|/")

println(" |") println(" |")

//print与println的区别:

//print不自动加\n

print("Hello, World!\n")

print("Hello Swift, nice to meet you!\n")

//给女朋友写一封情书:

print("你是风,你是雨,娶到你我就能呼风唤雨!\n") print("你是天,你是地,娶到你我就能顶天立地!\n") print("你是财,你是宝,娶到你我就能招财进宝!\n")

//给女朋友送一朵玫瑰花

print("{@} \n")

print(" | \n")

print("\\|/ \n")

print(" | \n")

print(" | \n")

Via:jamszhy

 

第二篇:苹果编程语言Swift中文教程

苹果编程语言Swift中文教程:Swift简介 本文来自于:/news/2014/0603/353933.shtml

这篇文章简要介绍了苹果于WWDC 2014发布的编程语言——Swift。

Swift是什么?

Swift是苹果于WWDC 2014发布的编程语言,这里引用The Swift Programming Language的原话:

“””

Swift is a new programming language for iOS and OS X apps that builds on the best of C and Objective-C, without the constraints of C compatibility.

Swift adopts safe programming patterns and adds modern features to make programming easier, more flexible and more fun.

Swift’s clean slate, backed by the mature and much-loved Cocoa and Cocoa Touch frameworks, is an opportunity to imagine how software development works. Swift is the first industrial-quality systems programming language that is as expressive and enjoyable as a scripting language.

简单的说:

“””

Swift用来写iOS和OS X程序。(估计也不会支持其它屌丝系统) Swift吸取了C和Objective-C的优点,且更加强大易用。

Swift可以使用现有的Cocoa和Cocoa Touch框架。

Swift兼具编译语言的高性能(Performance)和脚本语言的交互性(Interactive)。

Swift语言概览

基本概念

注:这一节的代码源自The Swift Programming Language中的A Swift Tour。 Hello, world

类似于脚本语言,下面的代码即是一个完整的Swift程序。

“””

println("Hello, world") 变量与常量

Swift使用var声明变量,let声明常量。

“””

var myVariable = 42

myVariable = 50

let myConstant = 42

类型推导

Swift支持类型推导(Type Inference),所以上面的代码不需指定类型,如果需要指定类型: “””

let explicitDouble : Double = 70

Swift不支持隐式类型转换(Implicitly casting),所以下面的代码需要显式类型转换(Explicitly casting):

“””

let label = "The width is "

let width = 94

let width = label + String(width)

字符串格式化

Swift使用\(item)的形式进行字符串格式化:

“””

let apples = 3

let oranges = 5

let appleSummary = "I have \(apples) apples."

let appleSummary = "I have \(apples + oranges) pieces of fruit."

数组和字典

Swift使用[]操作符声明数组(array)和字典(dictionary):

“””

var shoppingList = ["catfish", "water", "tulips", "blue paint"]

shoppingList[1] = "bottle of water"

var occupations = [

"Malcolm": "Captain",

"Kaylee": "Mechanic",

]

occupations["Jayne"] = "Public Relations"

一般使用初始化器(initializer)语法创建空数组和空字典:

“””

let emptyArray = String[]()

let emptyDictionary = Dictionary<String, Float>()

如果类型信息已知,则可以使用[]声明空数组,使用[:]声明空字典。

控制流

概览

Swift的条件语句包含if和switch,循环语句包含for-in、for、while和do-while,循环/判断条件不需要括号,但循环/判断体(body)必需括号:

“””

let individualScores = [75, 43, 103, 87, 12]

var teamScore = 0

for score in individualScores {

if score > 50 {

teamScore += 3

} else {

teamScore += 1

}

}

可空类型

结合if和let,可以方便的处理可空变量(nullable variable)。对于空值,需要在类型声明后添加?显式标明该类型可空。

“””

var optionalString: String? = "Hello"

optionalString == nil

var optionalName: String? = "John Appleseed"

var gretting = "Hello!"

if let name = optionalName {

gretting = "Hello, \(name)"

}

灵活的switch

Swift中的switch支持各种各样的比较操作:

“””

let vegetable = "red pepper"

switch vegetable {

case "celery":

let vegetableComment = "Add some raisins and make ants on a log."

case "cucumber", "watercress":

let vegetableComment = "That would make a good tea sandwich."

case let x where x.hasSuffix("pepper"):

let vegetableComment = "Is it a spicy \(x)?"

default:

let vegetableComment = "Everything tastes good in soup."

}

其它循环

for-in除了遍历数组也可以用来遍历字典:

“””

let interestingNumbers = [

"Prime": [2, 3, 5, 7, 11, 13],

"Fibonacci": [1, 1, 2, 3, 5, 8],

"Square": [1, 4, 9, 16, 25],

]

var largest = 0

for (kind, numbers) in interestingNumbers {

for number in numbers {

if number > largest {

largest = number

}

}

}

largest

while循环和do-while循环:

“””

var n = 2

while n < 100 {

n = n * 2

}

n

var m = 2

do {

m = m * 2

} while m < 100

m

Swift支持传统的for循环,此外也可以通过结合..(生成一个区间)和for-in实现同样的逻辑。

“””

var firstForLoop = 0

for i in 0..3 {

firstForLoop += i

}

firstForLoop

var secondForLoop = 0

for var i = 0; i < 3; ++i {

secondForLoop += 1

}

注意:Swift除了..还有...:..生成前闭后开的区间,而...生成前闭后闭的区间。

函数和闭包

函数

Swift使用func关键字声明函数:

“””

func greet(name: String, day: String) -> String {

return "Hello \(name), today is \(day)."

}

greet("Bob", "Tuesday")

通过元组(Tuple)返回多个值:

“””

func getGasPrices() -> (Double, Double, Double) {

return (3.59, 3.69, 3.79)

}

getGasPrices()

支持带有变长参数的函数:

“””

func sumOf(numbers: Int...) -> Int {

var sum = 0

for number in numbers {

sum += number

}

return sum

}

sumOf()

sumOf(42, 597, 12)

函数也可以嵌套函数:

“””

func returnFifteen() -> Int {

var y = 10

func add() {

y += 5

}

add()

return y

}

returnFifteen()

作为头等对象,函数既可以作为返回值,也可以作为参数传递: “””

func makeIncrementer() -> (Int -> Int) {

func addOne(number: Int) -> Int {

return 1 + number

}

return addOne

}

var increment = makeIncrementer()

increment(7)

func hasAnyMatches(list: Int[], condition: Int -> Bool) -> Bool {

for item in list {

if condition(item) {

return true

}

}

return false

}

func lessThanTen(number: Int) -> Bool {

return number < 10

}

var numbers = [20, 19, 7, 12]

hasAnyMatches(numbers, lessThanTen)

闭包

本质来说,函数是特殊的闭包,Swift中可以利用{}声明匿名闭包:

“””

numbers.map({

(number: Int) -> Int in

let result = 3 * number

return result

})

当闭包的类型已知时,可以使用下面的简化写法:

“””

numbers.map({ number in 3 * number })

此外还可以通过参数的位置来使用参数,当函数最后一个参数是闭包时,可以使用下面的语法:

“””

sort([1, 5, 3, 12, 2]) { $0 > $1 } 类和对象 创建和使用类

Swift使用class创建一个类,类可以包含字段和方法:

“””

class Shape {

var numberOfSides = 0

func simpleDescription() -> String {

return "A shape with \(numberOfSides) sides."

}

}

创建Shape类的实例,并调用其字段和方法。

“””

var shape = Shape()

shape.numberOfSides = 7

varshapeDescription = shape.simpleDescription()

通过init构建对象,既可以使用self显式引用成员字段(name),也可以隐式引用(numberOfSides)。

“””

class NamedShape {

var numberOfSides: Int = 0

var name: String

init(name: String) {

self.name = name

}

func simpleDescription() -> String {

return "A shape with \(numberOfSides) sides."

}

}

使用deinit进行清理工作。

继承和多态

Swift支持继承和多态(override父类方法):

“””

class Square: NamedShape {

var sideLength: Double

init(sideLength: Double, name: String) {

self.sideLength = sideLength

super.init(name: name)

numberOfSides = 4

}

func area() -> Double {

return sideLength * sideLength

}

override func simpleDescription() -> String {

return "A square with sides of length \(sideLength)."

}

}

let test = Square(sideLength: 5.2, name: "my test square")

test.area()

test.simpleDescription()

注意:如果这里的simpleDescription方法没有被标识为override,则会引发编译错误。

属性

为了简化代码,Swift引入了属性(property),见下面的perimeter字段:

“””

class EquilateralTriangle: NamedShape {

var sideLength: Double = 0.0

init(sideLength: Double, name: String) {

self.sideLength = sideLength

super.init(name: name)

numberOfSides = 3

}

var perimeter: Double {

get {

return 3.0 * sideLength

}

set {

sideLength = newValue / 3.0

}

}

override func simpleDescription() -> String {

return "An equilateral triagle with sides of length \(sideLength)."

}

}

var triangle = EquilateralTriangle(sideLength: 3.1, name: "a triangle")

triangle.perimeter

triangle.perimeter = 9.9

triangle.sideLength

注意:赋值器(setter)中,接收的值被自动命名为newValue。

willSet和didSet

EquilateralTriangle的构造器进行了如下操作:

为子类型的属性赋值。 调用父类型的构造器。 修改父类型的属性。

如果不需要计算属性的值,但需要在赋值前后进行一些操作的话,使用willSet和didSet: “””

class TriangleAndSquare {

var triangle: EquilateralTriangle {

willSet {

square.sideLength = newValue.sideLength

}

}

var square: Square {

willSet {

triangle.sideLength = newValue.sideLength

}

}

init(size: Double, name: String) {

square = Square(sideLength: size, name: name)

triangle = EquilateralTriangle(sideLength: size, name: name)

}

}

var triangleAndSquare = TriangleAndSquare(size: 10, name: "another test shape")

triangleAndSquare.square.sideLength

triangleAndSquare.square = Square(sideLength: 50, name: "larger square")

triangleAndSquare.triangle.sideLength

从而保证triangle和square拥有相等的sideLength。

调用方法

Swift中,函数的参数名称只能在函数内部使用,但方法的参数名称除了在内部使用外还可以在外部使用(第一个参数除外),例如:

“””

class Counter {

var count: Int = 0

func incrementBy(amount: Int, numberOfTimes times: Int) {

count += amount * times

}

}

var counter = Counter()

counter.incrementBy(2, numberOfTimes: 7)

注意Swift支持为方法参数取别名:在上面的代码里,numberOfTimes面向外部,times面向内部。

?的另一种用途

使用可空值时,?可以出现在方法、属性或下标前面。如果?前的值为nil,那么?后面的表达式会被忽略,而原表达式直接返回nil,例如:

“””

let optionalSquare: Square? = Square(sideLength: 2.5, name: "optional

square")

let sideLength = optionalSquare?.sideLength

当optionalSquare为nil时,sideLength属性调用会被忽略。

枚举和结构

枚举

使用enum创建枚举——注意Swift的枚举可以关联方法:

“””

enum Rank: Int {

case Ace = 1

case Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten

case Jack, Queen, King

func simpleDescription() -> String {

switch self {

case .Ace:

return "ace"

case .Jack:

return "jack"

case .Queen:

return "queen"

case .King:

return "king"

default:

return String(self.toRaw())

}

}

}

let ace = Rank.Ace

let aceRawValue = ace.toRaw()

使用toRaw和fromRaw在原始(raw)数值和枚举值之间进行转换:

“””

if let convertedRank = Rank.fromRaw(3) {

let threeDescription = convertedRank.simpleDescription()

}

注意枚举中的成员值(member value)是实际的值(actual value),和原始值(raw value)没有必然关联。

一些情况下枚举不存在有意义的原始值,这时可以直接忽略原始值:

“””

enum Suit {

case Spades, Hearts, Diamonds, Clubs

func simpleDescription() -> String {

switch self {

case .Spades:

return "spades"

case .Hearts:

return "hearts"

case .Diamonds:

return "diamonds"

case .Clubs:

return "clubs"

}

}

}

let hearts = Suit.Hearts

let heartsDescription = hearts.simpleDescription()

除了可以关联方法,枚举还支持在其成员上关联值,同一枚举的不同成员可以有不同的关联的值:

“””

enum ServerResponse {

case Result(String, String)

case Error(String)

}

let success = ServerResponse.Result("6:00 am", "8:09 pm")

let failure = ServerResponse.Error("Out of cheese.")

switch success {

case let .Result(sunrise, sunset):

let serverResponse = "Sunrise is at \(sunrise) and sunset is at \(sunset)."

case let .Error(error):

let serverResponse = "Failure... \(error)"

}

结构

Swift使用struct关键字创建结构。结构支持构造器和方法这些类的特性。结构和类的最大区别在于:结构的实例按值传递(passed by value),而类的实例按引用传递(passed by reference)。

“””

struct Card {

var rank: Rank

var suit: Suit

func simpleDescription() -> String {

return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"

}

}

let threeOfSpades = Card(rank: .Three, suit: .Spades)

let threeOfSpadesDescription = threeOfSpades.simpleDescription()

协议(protocol)和扩展(extension) 协议

Swift使用protocol定义协议:

“””

protocol ExampleProtocol {

var simpleDescription: String { get }

mutating func adjust()

}

类型、枚举和结构都可以实现(adopt)协议:

“””

class SimpleClass: ExampleProtocol {

var simpleDescription: String = "A very simple class."

var anotherProperty: Int = 69105

func adjust() {

simpleDescription += " Now 100% adjusted."

}

}

var a = SimpleClass()

a.adjust()

let aDescription = a.simpleDescription

struct SimpleStructure: ExampleProtocol {

var simpleDescription: String = "A simple structure"

mutating func adjust() {

simpleDescription += " (adjusted)"

}

}

var b = SimpleStructure()

b.adjust()

let bDescription = b.simpleDescription

扩展

扩展用于在已有的类型上增加新的功能(比如新的方法或属性),Swift使用extension声明扩展:

“””

extension Int: ExampleProtocol {

var simpleDescription: String {

return "The number \(self)"

}

mutating func adjust() {

self += 42

}

}

7.simpleDescription

泛型(generics)

Swift使用<>来声明泛型函数或泛型类型:

“””

func repeat(item: ItemType, times: Int) -> ItemType[] {

var result = ItemType[]()

for i in 0..times {

result += item

}

return result

}

repeat("knock", 4)

Swift也支持在类、枚举和结构中使用泛型:

“””

// Reimplement the Swift standard library's optional type

enum OptionalValue{

case None

case Some(T)

}

var possibleInteger: OptionalValue= .None

possibleInteger = .Some(100)

有时需要对泛型做一些需求(requirements),比如需求某个泛型类型实现某个接口或继承自某个特定类型、两个泛型类型属于同一个类型等等,Swift通过where描述这些需求: “””

func anyCommonElements <T, U where T: Sequence,

U: Sequence, T.GeneratorType.Element: Equatable,

T.GeneratorType.Element == U.GeneratorType.Element> (lhs: T, rhs: U) -> Bool {

for lhsItem in lhs {

for rhsItem in rhs {

if lhsItem == rhsItem {

return true

}

}

}

return false

}

anyCommonElements([1, 2, 3], [3])

Swift语言概览就到这里,有兴趣的朋友请进一步阅读The Swift Programming Language。

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